Marek Kost

Game developer

In your render pipeline asset, make sure you have rendering of depth map enabled.

Upgrade materials.

Create ForwardRendererData.

Uncomment #define LWRP in SplitScreenManager.cs and SpltiScreenRendererPass . Make sure editor recompiles code.

Open your custom ForwardRendererData and assign SplitScreenRendererPass to Renderer Features list.

Next up, find SplitScreenCamera3D in your project and set Camera RendererType to Custom and assign your new RendererData. Also make sure you assign RendererData to SplitScreenManager component.

This is how it should look with CustomForwardRendererData assigned

Should be done.

Post Author: marekkost

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